AMX Mod X: модуль Fakemeta
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6. Модуль Fakemeta
Входит в base. Мощный низкоуровневый API; ошибка в pev/offset может уронить сервер — проверяйте код.
Модуль Fakemeta
The Fakemeta Module
Модуль Fakemeta — это мощная альтернатива модулю Engine. Он позволяет взаимодействовать почти со всем движком HL, вызывая функции DLL ,Engine функции,создание функций вызываемых при определенных события и другие возможности. Данный модуль может получить любые данные о игроке. У модуля есть 3 инклюда включающие в себя функции и константы для получения/изменения любых данных о игроке. fakemeta.inc Основные функции модуля fakemeta_const.inc Константы ( работа с константами) fakemeta_stocks.inc Stock функции модуля fakemeta_util.inc Бонус, дополнительные сток функции на основе модуля Fakemeta Инклюд fakemeta_const.inc не содержит функций, он содержит только константы для работы с модулем. Обратите внимание, что модуль работает с самим движком и если вы допустите ошибку, то сервер может "упасть" Будьте предельно внимательны и аккуратны при работе с данным модулем.
Функции Fakemeta
pev— получает большинство данных об игроке или объектеset_pev— устанавливает различные свойства игроку или объектуpev_valid— проверяет существует ли объектpev_serial— global_getget_pdata_int— получает pvPrivateData данные ( OFFSET_*)set_pdata_int— устанавливает значения pvPrivateData данным (OFFSET`ам)get_pdata_float— set_pdata_float get_pdata_entregister_forward— регистрирует события происходящие внутри движка HL (отлов событий)unregister_forward— forward_return get_orig_retvalengfunc— вызывает функции движка Half-Lifedllfunc— вызывает функции движка Half-Lifeget_tr— set_tr get_tr2 set_tr2 create_tr2 free_tr2 get_kvd set_kvd get_cd set_cdget_es— получает состояние объектовset_es— изменяет состояние объектовget_uc— set_uc get_pdata_string set_pdata_string copy_infokey_buffer lookup_sequence set_controller
set_pev_string
Модуль Fakemeta содержит следующие наборы констант
Return— Type Constants Возврат типа константы форвардаReturn— Value Constants Константы возвращаемого значенияDLL— Function ConstantsPev— Constants Global ConstantsForward— Function ConstantsTraceResult— Constants KeyValueData Constants ClientData Constants EntityState Constants UserCmd Constants AlertType Constants Список pvPrivateData оффсетов OFFSET_*Return— Type ConstantsReturn— Value Constants
#define FMV_STRING 1 #define FMV_FLOAT 2 #define FMV_CELL 3
#define FMRES_HANDLED 2 #define FMRES_SUPERCEDE 4 #define FMRES_IGNORED 1 #define FMRES_OVERRIDE 3 enum { EngFunc_PrecacheModel, // int ) (char* s); EngFunc_PrecacheSound, // int ) (char* s); EngFunc_SetModel, // void ) (edict_t *e, const char *m); EngFunc_ModelIndex, // int ) (const char *m); EngFunc_ModelFrames, // int ) (int modelIndex); EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax); EngFunc_ChangeLevel, // void ) (char* s1, char* s2); EngFunc_VecToYaw, // float) (const float *rgflVector); EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut); EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); EngFunc_ChangeYaw, // void ) (edict_t* ent); EngFunc_ChangePitch, // void ) (edict_t* ent); EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); EngFunc_GetEntityIllum, // int ) (edict_t* pEnt); EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad); EngFunc_FindClientInPVS, // edict) (edict_t *pEdict); EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer); EngFunc_MakeVectors, // void ) (const float *rgflVector); EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up); EngFunc_CreateEntity, // edict) (void); EngFunc_RemoveEntity, // void ) (edict_t* e); EngFunc_CreateNamedEntity, // edict) (int className); EngFunc_MakeStatic, // void ) (edict_t *ent); EngFunc_EntIsOnFloor, // int ) (edict_t *e); EngFunc_DropToFloor, // int ) (edict_t* e); EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin); EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2); EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn); EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count); EngFunc_LightStyle, // void ) (int style, char* val); EngFunc_DecalIndex, // int ) (const char *name); EngFunc_PointContents, // int ) (const float *rgflVector); EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict); EngFunc_SzFromIndex, // const char * ) (int iString); EngFunc_AllocString, // int ) (const char *szValue); EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize); EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime); EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles); EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles); EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent); EngFunc_Time, // float) (void); EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw); EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed); EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); EngFunc_NumberOfEntities, // int ) (void); EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex); EngFunc_PrecacheGeneric, // int ) (char* s); EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); EngFunc_GetPhysicsKeyValue, // const char* ) (const edict_t *pClient, const char *key); EngFunc_SetPhysicsKeyValue, // void ) (const edict_t *pClient, const char *key, const char *value); EngFunc_GetPhysicsInfoString, // const char* ) (const edict_t *pClient); EngFunc_PrecacheEvent, // unsigned short ) (int type, const char*psz); EngFunc_PlaybackEvent, // void ) (int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); EngFunc_CheckVisibility, //) (const edict_t *entity, unsigned char *pset); EngFunc_GetCurrentPlayer, //) (void); EngFunc_CanSkipPlayer, //) (const edict_t *player); EngFunc_SetGroupMask, //) (int mask, int op); EngFunc_GetClientListening, // bool (int iReceiver, int iSender) EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen) EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) EngFunc_WriteCoord, // void (float) EngFunc_WriteAngle, // void (float) EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key); EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value); EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value); EngFunc_CreateInstBaseline, // int ) (int classname, struct entity_state_s *baseline); // Returns pointer to info buffer that can be used with the infobuffer param of InfoKeyValue, SetKeyValue, and SetClientKeyValue EngFunc_GetInfoKeyBuffer, // char*) (edict_t *e); EngFunc_AlertMessage, // void ) (ALERT_TYPE atype, char *szFmt, …); EngFunc_ClientPrintf // void ) (edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg);
};
DLL — Function Constants enum DLLFunc_GameInit, // void ) (void); DLLFunc_Spawn, // int ) (edict_t *pent); DLLFunc_Think, // void ) (edict_t *pent); DLLFunc_Use, // void ) (edict_t *pentUsed, edict_t *pentOther ); DLLFunc_Touch, // void ) (edict_t *pentTouched, edict_t *pentOther ); DLLFunc_Blocked, // void ) (edict_t *pentBlocked, edict_t *pentOther ); DLLFunc_KeyValue, // void ) (edict_t *pentKeyvalue, KeyValueData *pkvd ); DLLFunc_SetAbsBox, // void ) (edict_t *pent ); DLLFunc_ClientConnect, // bool ) (edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); DLLFunc_ClientDisconnect, // void ) (edict_t *pEntity); DLLFunc_ClientKill, // void ) (edict_t *pEntity); DLLFunc_ClientPutInServer, // void ) (edict_t *pEntity); DLLFunc_ClientCommand, // void ) (edict_t *pEntity); DLLFunc_ServerDeactivate, // void ) (void); DLLFunc_PlayerPreThink, // void ) (edict_t *pEntity); DLLFunc_PlayerPostThink, // void ) (edict_t *pEntity); DLLFunc_StartFrame, // void ) (void); DLLFunc_ParmsNewLevel, // void ) (void); DLLFunc_ParmsChangeLevel, // void ) (void); // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life DLLFunc_GetGameDescription, // const char * )(void); // Spectator funcs DLLFunc_SpectatorConnect, // void ) (edict_t *pEntity); DLLFunc_SpectatorDisconnect, // void ) (edict_t *pEntity); DLLFunc_SpectatorThink, // void ) (edict_t *pEntity); // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. DLLFunc_Sys_Error, // void ) (const char *error_string); DLLFunc_PM_FindTextureType, // char ) (char *name); DLLFunc_RegisterEncoders, // void ) (void); // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise DLLFunc_GetHullBounds, // int ) (int hullnumber, float *mins, float *maxs); // Create baselines for certain "unplaced" items. DLLFunc_CreateInstancedBaseline, // void ) (void); DLLFunc_pfnAllowLagCompensation, // int ) (void); // I know this does not fit with DLLFUNC(), but I dont want another native just for it. MetaFunc_CallGameEntity, // bool (plid_t plid, const char *entStr,entvars_t *pev); DLLFunc_ClientUserInfoChanged, // void (idplayer); // You can pass in 0 for global cd handle or another cd handle here DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); // You can pass in 0 for global entity state handle or another entity state handle here DLLFunc_AddToFullPack, // int ) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); // You can pass in 0 for global usercmd handle or another usercmd handle here DLLFunc_CmdStart, // void ) (const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); DLLFunc_CmdEnd, // void ) (const edict_t *player); DLLFunc_CreateBaseline // void ) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);};
Pev — Constants enum { pev_string_start = 0, pev_classname, pev_globalname, pev_model, pev_target, pev_targetname, pev_netname, pev_message, pev_noise, pev_noise1, pev_noise2, pev_noise3, pev_string_end, pev_edict_start, pev_chain, pev_dmg_inflictor, pev_enemy, pev_aiment, pev_owner, pev_groundentity, pev_euser1, pev_euser2, pev_euser3, pev_euser4, pev_edict_end, pev_float_start, pev_impacttime, pev_starttime, pev_idealpitch, pev_ideal_yaw, pev_pitch_speed, pev_yaw_speed, pev_ltime, pev_nextthink, pev_gravity, pev_friction, pev_frame, pev_animtime, pev_framerate, pev_scale, pev_renderamt, pev_health, pev_frags, pev_takedamage, pev_max_health, pev_teleport_time, pev_armortype, pev_armorvalue, pev_dmg_take, pev_dmg_save, pev_dmg, pev_dmgtime, pev_speed, pev_air_finished, pev_pain_finished, pev_radsuit_finished, pev_maxspeed, pev_fov, pev_flFallVelocity, pev_fuser1, pev_fuser2, pev_fuser3, pev_fuser4, pev_float_end, pev_int_start, pev_fixangle, pev_modelindex, pev_viewmodel, pev_weaponmodel, pev_movetype, pev_solid, pev_skin, pev_body, pev_effects, pev_light_level, pev_sequence, pev_gaitsequence, pev_rendermode, pev_renderfx, pev_weapons, pev_deadflag, pev_button, pev_impulse, pev_spawnflags, pev_flags, pev_colormap, pev_team, pev_waterlevel, pev_watertype, pev_playerclass, pev_weaponanim, pev_pushmsec, pev_bInDuck, pev_flTimeStepSound, pev_flSwimTime, pev_flDuckTime, pev_iStepLeft, pev_gamestate, pev_oldbuttons, pev_groupinfo, pev_iuser1, pev_iuser2, pev_iuser3, pev_iuser4, pev_int_end, pev_byte_start, pev_controller_0, pev_controller_1, pev_controller_2, pev_controller_3, pev_blending_0, pev_blending_1, pev_byte_end, pev_bytearray_start, pev_controller, pev_blending, pev_bytearray_end, pev_vecarray_start, pev_origin, pev_oldorigin, pev_velocity, pev_basevelocity, pev_clbasevelocity, pev_movedir, pev_angles, pev_avelocity, pev_v_angle, pev_endpos, pev_startpos, pev_absmin, pev_absmax, pev_mins, pev_maxs, pev_size, pev_rendercolor, pev_view_ofs, pev_vuser1, pev_vuser2, pev_vuser3, pev_vuser4, pev_punchangle, pev_vecarray_end, pev_string2_begin, // anything after here are string corrections pev_weaponmodel2, pev_viewmodel2, pev_absolute_end};
Global — Constants enum { glb_start_int = 0, glb_trace_hitgroup, glb_trace_flags, glb_msg_entity, glb_cdAudioTrack, glb_maxClients, glb_maxEntities, glb_end_int, glb_start_float, glb_time, glb_frametime, glb_force_retouch, glb_deathmatch, glb_coop, glb_teamplay, glb_serverflags, glb_found_secrets, glb_trace_allsolid, glb_trace_startsolid, glb_trace_fraction, glb_trace_plane_dist, glb_trace_inopen, glb_trace_inwater, glb_end_float, glb_start_edict, glb_trace_ent, glb_end_edict, glb_start_vector, glb_v_forward, glb_v_up, glb_v_right, glb_trace_endpos, glb_trace_plane_normal, glb_vecLandmarkOffset, glb_end_vector, glb_start_string, glb_mapname, glb_startspot, glb_end_string, glb_start_pchar, glb_pStringBase, glb_end_pchar};
Forward — Function Constants enum { FM_PrecacheModel = 1, // int ) (const szModel[]) FM_PrecacheSound, // int ) (const szSound[]) FM_SetModel, // void ) (ent, const szModel[]) FM_ModelIndex, // int ) (const szModel[]) FM_ModelFrames, // int ) (iModelIndex) FM_SetSize, // void ) (ent, const Float:fMins[3], const Float:fMaxs[3]) FM_ChangeLevel, // void ) (szMap[], szSomething[]) FM_VecToYaw, // float ) (const Float:fVector[3]) FM_VecToAngles, // void ) (const Float:fVectorIn[3], Float:fVectorOut[3]) FM_MoveToOrigin, // void ) (ent, const Float:fGoal[3], Float:fDistance, iMoveType) FM_ChangeYaw, // void ) (ent) FM_ChangePitch, // void ) (ent) FM_FindEntityByString, // edict ) (entStartSearchAfter, const szField[], const szValue[]) FM_GetEntityIllum, // int ) (ent) FM_FindEntityInSphere, // edict ) (ent, const Float:fVector[3], Float:fRadius) FM_FindClientInPVS, // edict ) (id) FM_EntitiesInPVS, // edict ) (ent) FM_MakeVectors, // void ) (const Float:fVector[3]) FM_AngleVectors, // void ) (const Float:fVec[3], Float:fForward[3], Float:fRight[3], Float:fUp[3]) FM_CreateEntity, // edict ) () FM_RemoveEntity, // void ) (ent) FM_CreateNamedEntity, // edict ) (iClassname) FM_MakeStatic, // void ) (ent) FM_EntIsOnFloor, // int ) (ent) FM_DropToFloor, // int ) (ent) FM_WalkMove, // int ) (ent, Float:fYaw, Float:fDist, iMode) FM_SetOrigin, // void ) (ent, const Float:fOrigin[3]) FM_EmitSound, // void ) (ent, iChannel, const szSample[], Float:fVolume, Float:fAttenuation, iFlags, iPitch) FM_EmitAmbientSound, // void ) (ent, Float:fOrigin[3], const szSample[], Float:fVolume, Float:fAttenuation, iFlags, iPitch) FM_TraceLine, // void ) (const Float:fV1[3], const Float:fV2[3], iNoMonsters, entToSkip, tr) FM_TraceToss, // void ) (ent, entToIgnore, tr) FM_TraceMonsterHull, // int ) (ent, const Float:fV1, const Float:fV2, iNoMonsters, entToSkip, tr) FM_TraceHull, // void ) (const Float:fV1[3], const Float:fV2[3], iNoMonsters, iHullNumber, entToSkip, tr) FM_TraceModel, // void ) (const Float:fV1[3], const Float:fV2[3], iHullNumber, ent, tr) FM_TraceTexture, // char ) (entTexture, const Float:fV1[3], const Float:fV2[3]) FM_TraceSphere, // void ) (const Float:fV1[3], const Float:fV2[3], iNoMonsters, Float:fRadius, entToSkip, tr) FM_GetAimVector, // void ) (ent, Float:fSpeed, Float:fReturn[3]) FM_ParticleEffect, // void ) (const Float:fOrigin[3], const Float:fDir[3], Float:fColor, Float:fCount) FM_LightStyle, // void ) (iStyle, szVal[]) FM_DecalIndex, // int ) (const szName[]) FM_PointContents, // int ) (const Float:fOrigin[3]) FM_MessageBegin, // void ) (iMsg_Dest, iMsg_Type, const Float:fOrigin[3], ent) FM_MessageEnd, // void ) () FM_WriteByte, // void ) (iValue) FM_WriteChar, // void ) (iValue) FM_WriteShort, // void ) (iValue) FM_WriteLong, // void ) (iValue) FM_WriteAngle, // void ) (Float:fValue) FM_WriteCoord, // void ) (Float:fValue) FM_WriteString, // void ) (const szValue[]) FM_WriteEntity, // void ) (iValue) FM_CVarGetFloat, // float ) (const szCvar[]) FM_CVarGetString, // char ) (const szCvar[]) FM_CVarSetFloat, // void ) (const szCvar[], Float:fValue) FM_CVarSetString, // void ) (const szCvar[], szValue[]) FM_FreeEntPrivateData, // void ) (ent) FM_SzFromIndex, // char ) (iString) FM_AllocString, // int ) (const szValue[]) FM_RegUserMsg, // int ) (szName[], iSize) FM_AnimationAutomove, // void ) (const ent, Float:fTime) FM_GetBonePosition, // void ) (const ent, iBone, Float:fOrigin[3], Float:fAngle[3]) FM_GetAttachment, // void ) (const ent, iAttachment, Float:fOrigin[3], Float:fAngle[3]) FM_SetView, // void ) (const ent, const entView) FM_Time, // float ) () FM_CrosshairAngle, // void ) (const ent, Float:fPitch, Float:fYaw) FM_FadeClientVolume, // void ) (const ent, iFadePercent, iFadeOutSeconds, iHoldTime, iFadeInSeconds) FM_SetClientMaxspeed, // void ) (const ent, Float:fMaxSpeed) FM_CreateFakeClient, // edict ) (const szNetName[]) FM_RunPlayerMove, // void ) (const entFakeClient, Float:fViewAngles[3], Float:fForwardmove, Float:fSidemove, Float:fUpmove, iButtons, iImpulse, i_mSec) FM_NumberOfEntities, // int ) () FM_StaticDecal, // void ) (const Float:fOrigin[3], iDecalIndex, iEntityIndex, iModelIndex) FM_PrecacheGeneric, // int ) (szString[]) FM_BuildSoundMsg, // void ) (ent, iChannel, const szSample[], Float:fVolume, Float:fAttenuation, iFlags, iPitch, iMsg_Dest, iMsg_Type, const Float:fOrigin[3], ent) FM_GetPhysicsKeyValue, // char ) (const ent, const szKey[]) FM_SetPhysicsKeyValue, // void ) (const ent, const szKey[], const szValue[]) FM_GetPhysicsInfoString, // char ) (const ent) FM_PrecacheEvent, // int ) (iType, const szEvent[]) FM_PlaybackEvent, // void ) (iFlags, const entInvoker, iEventIndex, Float:fDelay, Float:fOrigin[3], Float:fAngles[3], Float:fParam1, Float:fParam2, iParam1, iParam2, bool:bParam1, bool:bParam2) FM_CheckVisibility, // int ) (const ent, iSet) FM_GetCurrentPlayer, // int ) () FM_CanSkipPlayer, // int ) (const ent) FM_SetGroupMask, // void ) (iMask, iOp) FM_Voice_GetClientListening, // bool ) (iReceiver, iSender) FM_Voice_SetClientListening, // bool ) (iReceiver, iSender, bool:bListen) FM_InfoKeyValue, // char ) (szInfoBuffer[], szKey[]) FM_SetKeyValue, // void ) (szInfoBuffer[], szKey[], szValue[]) FM_SetClientKeyValue, // void ) (iClientIndex, szInfoBuffer[], szKey[], szValue[]) FM_GetPlayerAuthId, // char ) (ent) FM_GetPlayerWONId, // char ) (ent) FM_IsMapValid, // int ) (szFileName[]) FM_Spawn, // int ) (ent) FM_Think, // void ) (ent) FM_Use, // void ) (entUsed, entOther) FM_Touch, // void ) (entTouched, entOther) FM_Blocked, // void ) (entBlocked, entOther) FM_KeyValue, // void ) (keyvalue, kvd_id) FM_SetAbsBox, // void ) (ent) FM_ClientConnect, // bool ) (ent, const szName[], const szAddress[], const szRejectReason[128]) FM_ClientDisconnect, // void ) (ent) FM_ClientKill, // void ) (ent) FM_ClientPutInServer, // void ) (ent) FM_ClientCommand, // void ) (ent) FM_ServerDeactivate, // void ) () FM_PlayerPreThink, // void ) (ent) FM_PlayerPostThink, // void ) (ent) FM_StartFrame, // void ) () FM_ParmsNewLevel, // void ) () FM_ParmsChangeLevel, // void ) () // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life FM_GetGameDescription, // char ) () // Spectator funcs FM_SpectatorConnect, // void ) (ent) FM_SpectatorDisconnect, // void ) (ent) FM_SpectatorThink, // void ) (ent) // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. FM_Sys_Error, // void ) (const szError[]) FM_PM_FindTextureType, // char ) (szType[]) FM_RegisterEncoders, // void ) () // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise // Create baselines for certain "unplaced" items. FM_CreateInstancedBaseline, // void ) () FM_AllowLagCompensation, // int ) () FM_AlertMessage, // void ) (AlertType:aType, szBuffer[]) // NEW_DLL_FUNCTIONS: FM_OnFreeEntPrivateData, // void ) (ent) FM_GameShutdown, // unknown ) () FM_ShouldCollide, // unknown ) (entTouched, entOther) // LATE ADDITIONS (v1.71) FM_ClientUserInfoChanged, // void ) (ent, szInfo[]) // LATE ADDITIONS (v1.75) FM_UpdateClientData, // void ) (const ent, iSendWeapons, cd_handle) FM_AddToFullPack, // int ) (entState, e, ent, host, iHostFlags, iPlayer, pSet) FM_CmdStart, // void ) (const ent, uc_handle, seed) FM_CmdEnd, // void ) (const- Войдите, чтобы ответить в этой теме.